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So the mapping right now is the following:
switch (Key)
{
case Keys.W: return PspCtrlButtons.Triangle;
case Keys.S: return PspCtrlButtons.Cross;
case Keys.A: return PspCtrlButtons.Square;
case Keys.D: return PspCtrlButtons.Circle;
case Keys.Q: return PspCtrlButtons.LeftTrigger;
case Keys.E: return PspCtrlButtons.RightTrigger;
case Keys.Up: return PspCtrlButtons.Up;
case Keys.Return: return PspCtrlButtons.Start;
case Keys.Space: return PspCtrlButtons.Select;
case Keys.Right: return PspCtrlButtons.Right;
case Keys.Down: return PspCtrlButtons.Down;
case Keys.Left: return PspCtrlButtons.Left;
}
switch (Key)
{
case Keys.I: AnalogUp = true; break;
case Keys.K: AnalogDown = true; break;
case Keys.J: AnalogLeft = true; break;
case Keys.L: AnalogRight = true; break;
}
Next version will have support for remapping keys.
ResponderEliminar